Have you ever watched a film that was obviously intended to be seen in 3D on your regular old 2D television? Maybe it’s just a scene or two that stands out, but sooner or later you’re bound to notice a shot in which the actor appears to be painted into the scenery or perhaps stands poised to jump out of your screen but ultimately does nothing of the sort. Something just seems to be… missing. It doesn’t look terrible, but it’s quite clear that something is out of place. It isn’t horribly fake looking, but you are well aware that something in that scene is lacking. You know full well that you’re missing out on something that was supposed to be there but just isn’t.
That wasn’t simply a description of director Paul W.S. Anderson’s 2011 adaptation of Alexander Dumas’ timeless classic The Three Musketeers, released in theaters in 3D format; it’s also my sly attempt at using metaphor to describe a film that is both surprisingly entertaining and predictably lacking.
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